

Your mileage will vary related to difficulty level and your ability to nail terrorists, but the ongoing trend for shorter single-player experiences in blockbuster releases is blatantly in evidence here, with six hours likely to be the average first run-through for most. Putting the game on at 10am on a leisurely Sunday morning, I'd finished the whole thing before my belly started rumbling for an evening meal - and that's factoring in numerous breaks for snacks, IM chats and idle net-browsing. Lasting just seven 'acts' (over 25 scenes each lasting about 10-15 minutes), the single-player campaign is woefully short-lived. More of the same is just.well, going over old ground. Rainbow Six Vegas, though, got most things right first time. GRAW 2 just about got away with it last year, mainly because it was a far more polished offering than the unfinished original and everything it should have been in the first place.

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It's all about context.īut since the so-called next generation rolled into town, that approach has been replaced with near-annual updates dressed up as full sequels. Had they been full-price, we might have been grumpier about what were blatant retreads, albeit quality ones. Take Rainbow Six 3: Black Arrow, and Ghost Recon 2: Summit Strike - great examples of fan service, and we gave both 8/10. What you were getting was more of the same new levels built on the same tech with the exact same gameplay, and, as a result, a price tag of less than twenty quid.

I'll bring this up again since everyone seems to have forgotten: Ubisoft used to call these games "standalone expansion packs".
